Higher Project Qualification (HPQ)
Eighteen UC5s have been entered for the artefact based Higher Project Qualification (HPQ) this year. They have all successfully realised their ideas by producing an artefact of their choosing. Each artefact is underpinned by extensive research to identify the needs of a target market, and through competitor analysis embody a unique selling point.
The girls learn the specific technical skills they need in order to manufacture their artefact, and through iterative experimentation and prototyping arrive at their final design. Alongside a technical report, the ability to communicate the ontology and workflow of the artefact's production is a requirement of the HPQ.
Earlier this term we held an exhibition of HPQ work showcasing the variety, ambition and range of technical skills which were as impressive and individual as each girl's imagination.
The HPQ projects for this year were:
Adesola: Remote-controlled motorised skateboard
Aida: Peter Pan-inspired bag
Ananya: Prototype of a biomass camp stove
Anastasia: Autumn-inspired party dress
Bella: Temperature-sensing bath toy
Eloise: Energy-recovering football/nightlight
Elspeth: Water-bottle-carrying jogging robot
Ileola: A handbag with bluetooth speakers
Imi: A music-playing environmentally-themed art installation
Ink: A thermal-regulating jacket
Jenny: A shuttlecock retriever
Lara: A range of kitchen accessories commissioned by granny
Manaar: A fencing-inspired tailored waistcoat
Tilly: A soap making machine
Phoebe: An expanding framework for a flue filter
Polina: Skiing googles with inbuilt bluetooth camera
Symriti: Bluetooth spectacles
Victoria: A sensory game for deafblind children.
Dr M Lim, Head of EET