Higher Project Qualifications
This year, 33 UC5 girls have created entries for the artefact based Higher Project Qualification (HPQ). They have all successfully realised their ideas by producing an artefact of their choosing.
Each artefact is underpinned by extensive research to identify the needs of a target market and, through competitor analysis, embody a unique selling point. The girls learn the specific technical skills they need in order to manufacture their artefact and, through iterative experimentation and prototyping, arrive at their final design.
Alongside a technical report, the ability to communicate the ontology and workflow of the artefact’s production is a requirement of the HPQ. Each girl, having already given a presentation to this effect, was also able to display her work and communicate this as part of a week-long exhibition in the Performing Arts Centre (PAC).
The variety, ambition and range of technical skills on display was impressive and highlighted each girl's individual imagination.
This year's HPQ projects are listed below, along with some photos of the exhibition. Congratulations to all the girls on their hard work and creativity.
Dr Lim, Head of EET
|Eleanor:||P.A.C. (Panic Attack Care) Necklace|
|Macy:||My Motorised Suitcase|
|Felix:||To design a case for, build and program a simple microbot|
|Celia:||A Stylish Garment that can Offer Protection against Mosquitoes|
|Connie:||A Unique and Versatile Dress for a 5-6 Year Old Girl|
|Emily:||To test a range of different wing designs and come to a conclusion on the overall most successful|
|Katie:||An arm for demonstrations of hydraulics and how it can be applied|
|Michelle:||A Scale Model of a Multi-Purpose Chair, with a Desk Surface, Embedded LED Lamp and Storage Space|
|Maya:||Portable Battery Powered Guitar Amplifier|
|Jasmine:||A Prosthetic Hand|
|Casey:||Energy Efficient Eye-Friendly Futuristic Desk Lamp|
|Morgan:||'Safe and Sound'; A sound game for visually impaired children to help make them be aware of danger using sound rather than sight|
|Tallulah:||To design and make an ocean inspired garment based on Norfolk|
|Heidi:||A hydroelectric teaching aid to investigate how hydroelectric power functions|
|Christabel:||A train track which helps develop a child's senses by including multiple sensory, enriching activities.|
|Louisa:||A Magnetised Game for 4-8 year olds suffering from Juvenile Rheumatoid Arthritis|
|Katie:||A Dress Inspired by the Architecture of London|
|Megan:||A Multi Purpose Charging Station|
|Zarina:||A Motorised Skateboard|
|Case:||A plant pot that rotates to follow the sun|
|Ella:||Food dispenser which gives healthy food with a treat to prevent children from developing obesity|
|Jojo:||A Portable Smartphone Charger Powered by Sustainable Energy|
|Joycelyn:||A Battery Powered Tennis Ball Launcher|
|Priyanka:||Rape Alarm Bracelet|
|Seren:||A Dress That Captures my Vision and Idea of Alice in Wonderland|
|Elsa:||Autonomous Whiteboard Cleaner|
|Lorna:||An Attachable Ultrasonic Auditory Guide for the Visually Impaired|
|Meg:||Automatic Rocking Crib Triggered by Sound|
|Sofia:||A secure jewellery box|
|Joycelene:||A versatile sensory toy which provides different sensory stimulation designed for disabled children, people and communities|
|Phoebe:||A light up pillow, which has multiple functions and designed removable cover|
|Naomi:||A detailed tutu based on the personality of the 'Lilac Fairy' in the ballet 'Sleeping Beauty'|
|Estella:||Animal Matching Board Game|